PSI - Issue 64

Umberto Ceccarelli et al. / Procedia Structural Integrity 64 (2024) 2214–2221 Umberto Ceccarelli / Structural Integrity Procedia 00 (2019) 000 – 000

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Fig. 4. Pathways, sightlines and interaction points in Helmallery.

3. Advanced Architectural Modeling and Implementation 3.1. Utilizing 3D Modeling Tools and Techniques

The Helmallery project leveraged sophisticated tools such as Autodesk 3ds Max and Maya, known for their robust modeling and rendering capabilities, alongside Blender for additional texturing and animation post-upload. This approach facilitated the transformation of initial concepts into detailed virtual environments optimized for Decentraland (Gracheck, 2023). Techniques like parametric and procedural generation were instrumental for creating intricate designs and textures efficiently, ensuring both aesthetic appeal and functional coherence. 3.2. 3.2. Optimization and Integration Mesh optimization was prioritized to enhance performance across diverse hardware by minimizing polygon counts and optimizing models. Advanced texturing strategies, including UV mapping and high-resolution maps, were employed to achieve realism within the p latform’s constraints. Integrating the 3D models with Decentraland’s rendering engine required adjustments to shaders and material settings, aligning with the engine's capabilities to produce realistic effects and ensure smooth user experiences (Abrol, 2024). 3.3. Collaborative Workflow and Environmental Dynamics A collaborative workflow was essential, involving architects, modelers, and artists using shared tools for real-time updates and synchronization. Iterative testing and adjustments based on user feedback were crucial for meeting performance and aesthetic standards. Additionally, the simulation of realistic lighting effects, such as light refraction and environmental dynamics, was achieved through techniques like ray tracing and global illumination, balanced against the rendering capabilities of various user devices (Kaber et al, 2012). 3.4. 3.4. Material Design and Real-Time Rendering Technologies The project also focused on high texture fidelity and accurate material simulation, employing LOD models and texture baking to preserve quality across different viewing distances. Custom shaders were developed for various materials to ensure realistic interactions with light, optimizing for computational efficiency and device compatibility (Cutting Edger, 2023).

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